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SHT Patch 1

Premier patch disponible

Date de sortie : 23/10/2018

Premier patch disponible depuis la sortie du jeu et pesant 1.8 Go, cette mise à jour fait suite à 10 jours de bêta tests. Elle vise à rééquilibrer l’IA, notamment dans le mode campagne et sur le « blocage » des Genestealers quand les Spaces Marines se plaçaient en mode vigilance (Overwatch). Quelques améliorations, notamment sur la visibilité, sont également au programme.

 

Change log

AI Improvements

  • Fixed a case where Terminators would block each other when trying to access a console
  • Improved Terminator AI handling of Door-Console links
  • Terminator AI is now less prone to kill its own teammates when burning a room
  • Fixed a case of Heavy flamer not moving toward the room to flame
  • Terminator AI now handles multiple flame room objectives
  • Fixed the Terminator AI trying to block corridors that the Genestealers can’t access in 1 turn
  • Fixed the Terminator AI not knowing when a Genestealer spawn is blocked
  • Fixed a case of Terminator AI getting stuck after completing part of an objective
  • Fixed a case of Terminator AI getting stuck after recovering the servo-skull
  • Genestealer AI now tries to overrun Assault Cannons with limited ammunition
  • Genestealer AI is now more prone to send Genestealers into suicide attacks if it has reserves
  • Genestealer AI now takes more risks regarding Overwatch fire

Features:

  • Added more campaign horde maps (9->20)
  • Played horde maps are now excluded from the list until they have all been played
  • Rebalanced all Leaderboard ranks
  • Added a confirmation popup when exiting squad customisation without saving
  • Added a Heal icon on the ground to show the Apothecary’s medical assistance area of effect
  • Improved the Overwatch ground icon display for squares covered by both turret and Terminator Overwatch
  • Added a floor icon for « the next frontal attacker is killed » card
  • Added the option to disable motion blur
  • Added the option to toggle off subtitles during cinematics
  • Added a slider to change camera scrolling speed
  • Improved sound effects throughout the game
  • Improved card UI
  • Improved objectives display
  • Improved dice display in the log
  • Added a log entry for Jamming and Unjamming
  • Added a log entry for Healing attempts
  • Improved the display of « Neurotoxin » special rule in unit details
  • Re-added links between doors and consoles on Berathius
  • Slightly improved automatic camera movement
  • Added a cinematic at the end of Genestealer Mission 3
  • Fixed some wrong rewards in Terminator Campaign events

Balancing Changes

  • The « Slash » special attack and Medical assistance area of effect no longer requires line of sight (always affect the 3 frontal squares)
  • The Axe Channeling ability description now properly reflects its « until next turn » duration
  • The Hammer and Shield ability descriptions now properly reflect that they are used in frontal melee only
  • The Frenzy card descriptions now reflect that it can’t be used on Biomorphs
  • Removed the No Bluff Special Rule from Eratrius local file
  • Added Limited Blips Special Rule to Osulas local file

Bugfixes

  • Fixed the number of remaining AP when a unit opens a door while moving
  • Fixed the number of remaining Assault Cannon munitions while a unit is in Overwatch
  • Fixed a case where moving and shooting would consume extra APs.
  • Fixed the « Next melee is a success » cards not working during the opponent’s turn
  • Fixed « +2CP per kill » cards giving only +1CP
  • Fixed being able to shoot at a blip if overwatching the spawn
  • Fixed a case of victory not being properly registered if a player exited too fast
  • Fixed the « Average time per turn » not working properly
  • Fixed a case of « Class Restriction » special rule not working
  • Fixed the turret firing animations not starting at the right time
  • Fixed various cases of UI not refreshing immediately
  • Fixed resource points (PP/Ammo) UI not refreshing immediately
  • Fixed blip value not refreshing immediately after changing it with a card
  • Fixed card UI not refreshing properly when drawing cards mid turn
  • Fixed a graphical glitch related to Orkish fungi
  • Fixed Terminator portraits not being reloaded properly
  • Fixed the base Genestealer customisation not being updated in real time
  • Fixed emblems and patterns on lightning claws
  • Fixed missing masks in Dark Angels customization
  • Fixed a graphical glitch blood angel plasma customization
  • Fixed a case of wrong cinematics being played during overwatch fire
  • Improved consistency in log text
  • Fixed missing text in unit details after using a « Next shot is a success » card
  • Fixed a missing icon in the log when playing the « place a rubble » card
  • Fixed being able to display the log or unit details with the extended map
  • Fixed audio glitches in campaign cinematics
  • Fixed Idle sounds still playing after exiting the campaign squad manager
  • Fixed the additionnal spawn in Terminator Campaign Chapter I not having the proper visuals
  • Fixed a graphical glitch during Genestealer Mission 2 intro cinematic
  • Fixed missing dialogues in Genestealer Mission 5 and 6
  • Fixed missing dialogues in Terminator Mission 12
  • Removed an obsolete dialogue in Terminator Mission 9 introduction
  • Fixed various typos and text mistakes throughout the game
  • Fixed a crash related to the AI
  • Fixed a crash on « flame the room » maps
  • Fixed a crash when using ALT+F4
  • Fixed a case of crash during multiplayer games
  • Fixed various other crashes

KNOWN ISSUES

  • Cases where the Terminator AI may not put itself in Overwatch, even when in direct danger
  • Genestealer biomorphs start a draw animation when killed in melee